My First Iron Infusion at the Royal Albert Edward Infirmary · The


The Infirmary by LJ Ross [7/10] Read Listen Watch

Flamehearted 15 years ago #2 Well it also repairs limbs and cures all radiation. TBH I regret buying it since sleeping in your bed restores health and limbs anyway. We're sorry son, but you were.


The infirmary in my first "big" settlement, what do you guys think

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As for the home improvements, they too are similarly overpriced, like My First Infirmary for 1,199 caps and My First Laboratory for 1,615 caps. Again, these prices can be lowered with a high.


The Infirmary YouTube

Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come.


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11-18-2016: I've just published an update to the Nexus that includes the My First Laboratory, also from Fallout 3. Download link is the same and can be found.


First patient on Manchester Royal Infirmary’s new Major Trauma Ward

My First Infirmary and My First Laboratory - DELETED at Fallout 4 Nexus - Mods and community Not found The mod you were looking for couldn't be found Brings the My First Infirmary and My First Laboratory from Fallout 3 into the Commonwealth as Workshop items.


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0:00 / 6:23 Fallout 4 Mod Update: My First Infirmary v1.1 now with My First Laboratory MissingMeshTV 5.96K subscribers Subscribe 1.2K views 6 years ago I'd like to announce a big update to.


The Infirmary Arts House

how do I use "my first infirmary" ? Horseman4ever 15 years ago #1 I bought it, and I can't figure out how to use it. It just sits in my inventory. I can drop it in my house, but it's just a.


My First Iron Infusion at the Royal Albert Edward Infirmary · The

Makes sense in a way, though. If the world is blown to hell, the demand for putting stuff back together would be very high, especially guns and armor. As far as the OP, it's been answered I think. The infirmary is in your house/suite. Interact with it, and you'll have the option to remove all rads. 15 years ago.


St. James Infirmary YouTube

My First Infirmary is a housing improvement that the Lone Wanderer can buy for their Megaton house, or for their Tenpenny Tower suite. Its value is initially at 1,199 caps . Characteristics The unit has three options, including to heal, clear radiation, and heal limbs.


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I spent the caps on the Infirmary and I use it to remove rads mostly. I do like that I have it. I also bought the Science them for my house just to get the skill book. *shrugs* Custom Weapons, well the Dart Gun is very useful against Deathclaws, unless you lay one hell of a minefield in front of yourself and back away. And the Deathclaw Gauntlet is great for a melee character.


My First Infirmary and My First Laboratory 日本語化対応 クラフト 家/居住地

1 Navigating the Walkthrough 2 S.P.E.C.I.A.L. Attributes You Are S.P.E.C.I.A.L.! 3 Strength 4 Perception 5 Endurance 6 Charisma 7 Intelligence 8 Agility 9 Luck 10 Suggested Build, Attributes 11 Skills Where do Skill Points come from? 12 Breakdown of Skill Points 13 Barter 14 Big Guns 15 Energy Weapons 16 Explosives 17 Lockpick 18 Medicine 19


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Gameplay - House Items - My First Infirmary


My First Infirmary Independent Fallout Wiki

My First Infirmary is a Housing Improvement you can buy for your Megaton house or Tenpenny Tower Suite. Its value is 1199 caps. It has three options: Heal Heal Limbs Clear Radiation The My First Infirmary's first two tasks are already taken care of by the bed in your house. However, its real value comes from its ability to reduce your radiation level to 0. As such, it proves to be a very.


St. James Infirmary YouTube

My First Infirmary, where you can restore health, remove radiation, or cure disease (Survival). My First Laboratory, where you can create a random chemical, the process takes 24 hrs and there is approximately an 18% failure rate. There is also a custom chem workbench and a fully automatic chem display shelf.


Fallout 4 Mod Announcement My First Infirmary YouTube

- The tray and first aid kit parts of the My First Infirmary can now be activated and used like the rest of the object. Version 1.3 - Name changes, quest item changes, and weight changes to base game upgrades are now done via script, no longer with hard edits. This should significantly improve compatibility with other mods.